Instead of a teaser to the history of the Assassin’s Creed series ..
In my opinion, the first Assassin’s Creed remained unsurpassed by the depths and study of the plot, integrity and semantic load, not to mention the fact that, starting immediately from the sequel, to some historical reliability spat on finally and irrevocably irrevocably. Unfortunately, even the lack of the opportunity to miss the dialogs did not save the vast majority from their own ignorance, so even the film adaptation has stepped away from the canons in favor of the extremely simple scenario, so that in no case to allow overheating of intracranial contents from the inhabitants. What prevented the film crew from the original source, who guided the developers themselves? Film the same “Alamut” (book), in the end, if I really wanted to create an independent statement, and not the “satble” of one of the games. But no, the mass viewer was fed exactly what the Assassin’s Creed series has turned in recent years – the sour absurdity without a hint of common sense, logic or historical basis. Why? Yes, because the first game suggested asking questions, many of which did not give a direct answer, although it contained it between the lines, while all the further did not even bother the consumer of any conclusions, because it already suited him that several centuries awarded somewhere in Florence by the assassins, simply swaying their father’s footcloths. Assassins. In Florence. Catholics. Karl, you’re still here.
In general, for inspiration, I decided to warm the blogs with a discussion on an eternal topic a little, because I would now be very useful to the arguments of those who are ready to challenge the first phrase of this post. For the protocol, if you like. Before I wir the whole essence in the video, and you will say that all this was already obvious, just no one pronounced aloud, because “ivso”.
Assassin’s Creed
Assassin’s Creed II
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Those who “do not remember the plot of the first part at all, but I remember that it is shit” are not invited to the discussion. For conversation, people are looking for people who are ready to say that they remember the story of the game well, so they are ready to argue objectively and answer simple questions (there are no answers to fan-viki, but there are in the game-sometimes almost “in large print”, but still between the lines).
For 4 years now I have been seeing how you repeat this mantra. What if you add a little logic to this statement? Dad Ezio was an assassin, he clearly prepared his sons to enter the Order and coached them. From here we have fencing and running skills on the roofs. And dealing with the device of a hidden blade using da Vinci is quite possible. In addition, the events in Florence were simple bloody feud, after which Ezio generally wanted to leave, and he did not care about the assassins. Something like that.
Evolution of character, personality transformation, or, if you like, the spiritual path from point A to point B is the obligatory element of a good plot. If the central character of history does not change throughout the narrative – this is a bad plot of a priori. Altair’s path is a great example.
Here is Connor in the 3rd part-something between the baldbes and the full moron. So he remains throughout the game.
Then it turns out they have a certain resistance. At least, mentally, “descendants”, the negative effects of such artifacts do not feel so much and brightly than “ordinary” people. Here, eagle vision as a kind of game convention, showing that such people can see the “truth” and, as a result, their mind is not so strongly influenced by apples.
And about physical damage- although the GG that use the artifact, and the nearest “descendant” of the forerunner, he also remains a person for the most part. We will lower the fact that this is a purely game mechanic to put at least some kind of framework to the player, but damage can mean user exhaustion. Still, this is an apple that Ezio used, PC was intended to control the mind of people. Although, the same Eden sword also exhausted the one who held him, giving strength in return. Well, we will assume that the human mind/body (to a greater or less depending on DNA) is very sensitive to these artifacts. However, given what and by whom they were created, there is nothing surprising in this.
But it seems to me that I have already hit demagogy. In the end, everything can, in principle, can be tied logically, but only the tape is whether it is worth it to bother about this, because it is already a damn leg, where it was so conceived according to the ENT, and where gameplay mechanics/crutches/conventions.
Maxim, you yourself answered your question, but https://nonukcasinosites.co.uk/review/all-wins-casino/ since I decided to leave a comment, I will explain. The question is not in the plot of the first part of the game, but in its presentation. He poses questions for you, forces you to imbue the story, which you most likely did not know anything before, but! avoids giving direct answers. They are between the lines, in order to get to the bottom of them, you need to listen very carefully to the dialogs of the main characters and yes, the answers, if you are interested in all this conflict, can be found in the game itself once for the second or third passage. The only problem is that if you have not hooked this conflict of ideologies, you will not listen to and analyze the dialogs, making your way through a sophisticated, but bored with the first passage of the game, gameplay, through cities, whose main difference between themselves is three different visual filters. And if suddenly the conflict of ideologies, with a very slowly changing its views, has not at all, a boring protagonist, who, in addition to the purpose of killing and the campaign of the game in the spirit: “Do I kill for my right business?" – caused by the last words of the people killed by him, in fact there is nothing for their souls, then the plot is orders for the murder of Istrous personalities, with the subsequent betrayal of a mentor in the past and pre -otor conversations about the era and the purpose of the study, without action, in the present.
The plot of the first part is the only thing that makes you play further if you are interested in the era, conflict and questions that the game poses before you. The main problem in its presentation, curved by the presence in the game of the open world, which, firstly is far from ideal, and secondly prevents the plot itself from revealing due to the constant need to be distracted by boring secondary tasks and towers, but even if you go only according to the plot, you will still be knocked out of the events of the past conversations in the present.
P.S.: And as if to concern this statement: “Because it still suited him that a few centuries later in Florence they became assassins, just swaying their father’s footcloths. Assassins. In Florence. Catholics. Karl, you’re still here. "
It was strange to see him, because even in the first game it was clear that the fraternity had a firm ideology under him. If the idea is strong, it will find followers in any country, even in Florence, among Catholics.
I have played for a long time, so I really don’t remember, but is it not the reason that Altair is a descendant of the forerunner (eagle vision as a characteristicbit of such a “kinship”), so it was impossible to take under control or it is very difficult for al-mualim?
I only have a claim to the statement above. And if we score on the idea of entering the order, then dad could simply teach their kids to athletics and fencing, for the times were dangerous.
I put it a little wrong, I’m sorry. Not descendants, of course, because the forerunners created the humanity itself, so it is a little wrong, but just critically, a very small percentage of people have a high concentration of DNA of these very hodgers. Due to this, the various, characteristic of the first civilization of the properties are manifested. This was said, in my opinion, the father of Desmond is still either in the third part, or in the Revelation. Still, in favor of this theory you can interpret the fact that both Ezio and Altair could use the artifacts of Eden, and also had immunity to their effects. Of course, al-Mualim and antagonists in the adventures of Ezio (in my opinion, I already vaguely remember) could also use them, but nothing prevents them from having the same high concentration of genes of the forerunner.
And I am wildly infuriated that the fucking hood was attached as a whole sign of the series and no part can do without it anymore. And it doesn’t matter to the place, is it logical in the era, to hell … In the first part, such things already existed, they were worn by the same holy. They looked a little wrong. Simply put, with a not so fashionable style, but more simple, but such an artistic exaggeration for the sake of style is permissible for the game. In short, Altair in this hood was completely mixed with the crowd.
The same Ezio, not only did he look like a rooster (well, okay, it would go to the ball), and was still in a fanciful hood with lapel-pounding eyes. You have seen someone close in the game at least someone else? And in the hood? How such a character is in principle able to "get lost" in the crowd.
Ok, we’re further. America, Connor … well, he is mentally retarded, so we will not stop at it for a long time. He does not have to hide at all, just kill everything that moves.
Pirate Edward? His hood can be accepted, if only because it is made of some shitty fabric like a bag of grain in the hold. But still, the triangle hides the face by no means less, and get lost in the crowd of other dude in triangles in an era, where this headdress was relevant, much easier, not?
Unity, Rog, syndicate? Especially the syndicate. How stupidly he looks there. There are hats, so wear them, yoma. Is it possible only in some kind of strip spin-off-off liberation anniversaries can dare so a step away from the “foundations” of the series?
The developers also spit on the assassins even then. But I repeat not because it is a duty argument, but because it is the most understandable. And to this point, everyone who launched the game has accurately reached. The fact that Ezio has been trained since childhood – there is nothing in the game. Neither the second nor in the other. Neither in direct text, nor between lines. OK? Your words are nothing more than speculation, not logic.
But the post is not about the second, but about the first part. You think that I understood it and that she is inferior in the plot plan? My challenge to the dialogue is about this.
XZ-KZ, Ezio throughout the line of the second part went at least at least at least, and there was a plot, there was a drama, from this and the character deservedly fell in love with many. Another thing is 2+additions to one game.
There has always been a feeling that most of the criticism of the plot component of the original credo implied not so much a claim to the value and content of the game story as such as the hostility to the obvious cyclicity of the narrative, the rehentry in the very form of the presentation of the plot in the form of a transition from one murder of an important character to another. On the other hand, this approach is more than corresponding to the professional activities of the assassins.
Judging by my memoirs, the plot of the first part was confused only literally in the last minute of the game, leaving me and Desmonda in front of the bloody symbols on the wall with some questions without any answers.
That is why it is so important to note the first part, which had significant claims to something more than just a pop blockbuster, and compare it with what happened to the series further.
And regarding the fact that he is a descendant of the forerunner somewhere in the game tells or is it described in books? Just in the game, I have not seen such a hint.
Envy is banal, greed is banal, pride is banal. All duty motives are banal, by and large. The context, circumstances are important here. The largest part of the “keys” to the most unobvious and interesting points in the plot are packed in the very first KAT scenes. This is a clever move with the calculation that everyone will forget her by the finale. And this move has justified itself. The answer to your question about “come, say“ hello ”and pick up”-there is also in this first KT-scene.
Ten conspirators were going to pick up the artifact together. Later. But not only al-Mualim decided to overturn everyone. When, at the end, Robert at the end of death says that Altair did not want Evil and that he was going to share with everyone – he was lying. It’s just that no one remembers his very first phrase at the beginning, when he enters the catacombs with the Templars. And he says “the sooner we get it, the sooner we can do these jackals in Masyafa”. In short, he was also going to initially throw al-Mualim, pick up the treasure and then strangle the assassins, but the elder of the mountain was a little more agile (thanks to Malik as a whole).
And what is the most curious – the artifact corrupted it later. During the "execution", which was actually not. The scene with the court is actually the first time that al-Maalim uses an apple. He sees his strength. And after – decides to get rid of competitors preventively. But at the same time, he does not know that having inspired Altair the illusion of his murder – he in some way gave him invulnerability to further tricks. Therefore, Altair has immunity. He is not by nature such.
Of course, the first part in terms of the logic of the plot is the most adequate. But in terms of studying history, I would argue. So adequate in the first part, the plot looked solely because the setting was not just suitable, it was historically reliable. The developers did not have to do idiotic conventions about the paces of the Templars and so on. As for historical reliability, in the first part everything that was possible, starting from the age of the victims and ending with their characters and the origin of activity. However, in the following parts, the study was much better. The second struggle of the Medici and Pazzi, in the third revolution in the Yuesay, historical personalities, the years of their life and the family of their activities were transferred much more deliberately and with a smaller number of conventions, rather than in the first, of course, if we remove this struggle of the Templars and Assassins. In my beloved Unity, not only did many events have been shown very believable, so Parisian stories with real historical personalities ensured an incredible immersion.
PS. Of course I am not a writer, so I apologize in advance for blood from my eyes after reading my commentary.

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